Defense is also important, because if the bigger enemies connect with you, things will go south quickly. If you’re just looking to cover ground, the dash will zip around lickety-split.Ĭombat largely comes down to learning enemy patterns, noting openings, and taking advantage of said openings to deal as much damage as you can. One big improvement over Swordigo, at least as I remember it, is just how fast your character is in this game. It’s not a big deal, but it’s the one bit that looks weird in an otherwise sharp-looking game. Your chosen character’s movements are smooth, though as with Swordigo, the collisions can feel just a little gummy when you’re near walls and platform edges. You’ll need to mind not just how much health you have remaining, but also how much soul power you have, as it fuels most of your stronger moves. You’ll find new weapons, upgrade existing ones, and pick up trinkets that convey various effects. You’ll have to swipe the attack button in different directions to trigger a variety of attacks, or make use of items by holding anywhere on the screen. But you can actually win if you get used to dodging and attacking quickly enough.Īs you play, you’ll earn new abilities and get access to new items. You don’t have to take down that boss, mind you. You’ll need to master these basic movements as soon as possible, especially if you want to take down the first boss you run into. You can double jump, dash in mid-air, run up walls, and do all sorts of other nifty things to cut your way across the enemies and obstacles in your path. Hold the attack button or tap it to keep on swinging, and maybe dash if you see an attack coming your way. When you start the game, you don’t have to think too much about things. You’ve got left and right buttons for moving, a jump button that… well, it makes you jump, a dash button that is used for moving speedily and getting out of the way of attacks, and an attack button that also serves as a use button. You can use an MFi controller if you have one, but the virtual buttons are more than up to the task. The next thing you’ll probably notice is that the game’s controls work quite nicely. The presentation is definitely going for a dark fantasy vibe here, but I’m trying to get through this review without referring to that game, so just imagine dark corridors, derelict castles, and grimy-looking armored zombie-type things, all lit by torches scattered here and there. Oh, it’s not going to have the console gamers gawking in awe or anything, but it looks great when compared to its peers on mobile. The first thing that’s going to hit you is that this is a pretty nice-looking game. So let’s go into GrimValor a little and shine some light on the many things it does so well. Or maybe you’re bored and looking to kill a little time, but not by playing a game because if your boss catches you one more time, you’re in for it. Still here, hunh? I guess you want to know a little more about the game before you blindly buy it. If you’re just here for a thumbs-up or thumbs-down, you can head on over to the App Store right now and hit that little Buy button. It looks good, plays well, and offers an obscene amount of content, with no IAP, ads, or any other shenanigans. Like that game, this is an action-adventure, and it’s no trifle. Whither the originals? Here’s one answer to that question: GrimValor ($6.99), the latest game from the people behind the delightful Swordigo (Free). We’ve been getting a bunch of premium, high-quality paid apps lately, though most of them have ports from other platforms. Whatever has gotten into the water on the App Store lately, I sure hope it keeps up.
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